Automotive and product CGI in Unreal Engine 5 and KeyShot — and the plugins, tools and teaching built around it.
Twelve years of industrial design behind every frame — which is why the light lands on surfaces that were engineered to catch it.
Automotive and product CGI in Unreal Engine 5 and KeyShot. Currently visualizing future mobility concepts with Audi's Advanced Design team. Official KeyShot collaborator.
I develop plugins for Blender and Unreal Engine, published on Fab, and release tools, scenes and assets on Gumroad — solving the bottlenecks I hit in my own pipeline.
A YouTube channel on visualization and rendering where I break down the techniques behind this work — turning a personal pipeline into something other artists can use.